this piece is originally written for 8 channels and performed at ccrma stage where 8 channels were available. here is a stereo version of it. the fire sounds are originally fire and the sound of burning, the rest is extracted from kurdish music.
for this assignment we were supposed to create a live generative music system; i built three types of instruments. one has a drones sound, the second one sounds like particles with very sharp sound created by random numbers in a specific scale. another one is rendering drum buffers. the challenge in this project was to make my instruments work with computer's keyboard. for this S.M.E.L.T website has the best examples for chuck. here is my
chuck code.
this week in ge's class (compositional algorithms) we explored different filters and timbre escapes using fm synthesis. for our assignment we had to make a
music of changes, just like john cage.
in my music of changes, the sound are somewhat random, but not so much to interrupt the flow of the piece. it starts with drones sound made by fm synthesis, followed by quarks sounds that i randomly generate and add a rhythmic features to it using shakers from chuck. for related chuck files, check out the
website.
this composition is generated by computer generated sounds welcoming people to ccrma in different languages. this piece is originally in 16 channels and is presented in ccrma's listening room. the goal was to pan voices from different parts of the world so that the listening room works as a simulation of the surrounding world.
this sound is composed by using some real sounds of caltrain from san francisco to palo alto and some ambient sounds in both places. the sounds are recorded by homebrew microphone then synthesized by chuck files partly inspired by steve reich's piano phase.
this composition is generated by two chuck files, one generating a rhythmic and the other one an arythmic sound. the combination is supposed to give the listener a spacey sound space.